Mornin’


*yawn* 2014.

Life in 2014

Another year, another migraine. Since my last update, I’ve since moved into an apartment with my best friend of the past 10 years, along with his girlfriend. It’s a small, but overall not bad 2 bedroom, 2 bathroom apartment in the eastern part of San Diego county (see: shit hole). I still work at the same job I obtained last September. It’s not bad. It’s not great either; but being retail, the hours have dropped significantly post-seasonal. I need either another job in addition to this one, or just a better paying job to replace this one. I’ll take either at this point. While, I don’t mind the job itself, it just sucks that the hours are so little now and the cost to getting to work is too high for so little hours and pay. Ideally, I’d like to move up into management (managers make good money, or so I hear; but I don’t know what supervisors make and that’d be the first stop before management anyway); but that’s a whole different thing to worry about.

Gaming

Gaming has been… well, interesting. My roommate has a PS4, which is nice; but the small library of games available for the system isn’t great (yet), so he’s already beaten all of them. I’ve played only a little bit overall, but I’ve played Battlefield 4, Resogun, Need for Speed Rivals, Killzone: Shadow Fall, and Blacklight Retribution. Most so far are pretty meh, the best probably being Resogun as it’s something different and not a sequel or another generic shooter.

Back to PC gaming, I briefly resubscribed to World of Warcraft (since expired again), attempting to get all of the achievements required for the Glory of the Icecrown Raider (25 player) meta achievement, and unlocking my Frostbound Icebrood Vanquisher mount along with it. Still need to down quite a few bosses on heroic difficulty, but so far about half of them have been killed on 25 player heroic (downed Marrowgar, Deathwhisper, Gunship, Deathbringer, Rotface, and Festergut). Mind you, we’re doing 25 man heroic difficulty with only 3 people, myself (undead death knight), a friend (blood elf paladin), and an orc hunter. We’ll need to pickup a few more people to do the Portal Jockey achievement on Valithria Dreamwalker though.

Though, now that my sub is over, i’m back to playing Star Wars: The Old Republic again since it’s free-to-play, and for some reason I have an unshakable addiction to MMOs. I last stated my Sith Juggernaut was level 43, well, I was wrong about that. At the time, he was only 41. I’ve since hit level 42, almost 43, and hoping to be 50 and done with the Sith Warrior (Juggernaut & Marauder) storyline by February. I’ve since made a Sith Marauder though, as I want to experience a pure melee DPS class as the tanking role doesn’t seem to suit my personal preferences (at least in SWTOR, I love tanking in WoW). In addition, I’ve also started leveling up a Bounty Hunter (not sure which advanced class I’ll move her into yet), as well as an Operative (Imperial Agent advanced class) which is quite fun I have to say. And finally, a Sith Sorcerer (Sith Inquisitor advanced class), the class that feels the most like a ranged DPS of other MMOs (fantasy-ish).

Planetside 2 did definitely improve in it’s playability, which is nice; as the game went from 15fps max to like 30fps, practically doubling what it used to be; but that doesn’t mean I can still participate in the big battles, which unfortunately is all the game is now, ever since the linear progression of base capture has been introduced with the lattice system. The only real way I get to play the game, is by bringing in a Sunderer (armored personnel carrier with respawn ability) and parking it on the edge of the battle, allowing everyone that can actually play the game, to spawn closer to the battle after they die; and protecting the Sunderer from the enemy. It’s quite boring, so until I get a new computer that can actually play the game well, I stick to small sessions of less than 30 minutes at a time.

Programming

Going back to the non-gaming world, I’ve also been trying to learn more programming lately, specifically object-oriented PHP. And it’s turning out better than I had hoped. The concept is easy, and the syntax makes sense, but remembering every little detail about terminology, syntax I’ve never used before, and pre-defined libraries that I’ve never used as well (why hello there PDO) is a bit tough. Currently, I’m working on building a new CMS for this site, and all of the other Zodiac Alliance sites, and hopefully getting off of WordPress sooner rather than later. So far, it works, it’s running, but it’s far from ready. I hope to have a working alpha ready to go by February as well, which is going to depend on how much free time I have between work and games, though I’ve noticed that the closer I am to having a working system like this, the less games I play because I’m ecstatic at having something working that I’ve built myself from scratch. So yea, here’s to hoping a working alpha before February, and hopefully a fully completed dealio by March. That being only for this site, for my own personal use that is. I don’t want to launch this thing on any of the Zodiac Alliance sites until it’s a perfected piece of software and I’ve run a bunch of security checks and updates on it. Once I get closer to a finished product, I’ll put out some more details about how it works and what it can do, and what I have planned for it.

Later…

That’s all for now. There’s a lot more that I’d like to talk about, but I think this is going to be enough for the time being.

Until next time, see you on the flipside.